* * Broadcast-safe
* How television works
* Information-action ratio
* Internet television
* List of countries by number of television broadcast stations
* List of television manufacturers
* List of years in television
* Media psychology
* Technology of television
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Camcorder
(From Wikipedia, the free encyclopedia)
A camcorder is a portable consumer electronics device for recording video and audio using a built-in recorder unit. The camcorder contains both a video camera and a video recorder in one unit, hence its compound name.
The earliest camcorders employed analog recording onto videotape. Since the 1990s digital recording has become the norm, but tape remained the primary recording media. Starting from early 2000s tape as storage media is being gradually replaced with tapeless solutions like optical disks, hard disk drives and flash memory.
All tape-based camcorders have removable media in form of video cassettes. Solid-state camcorders can have either removable media in form of memory cards, or built-in memory, or both. HDD-based camcorders usually have non-removable media in form of a hard disk drive (HDD).
Camcorders that do not use magnetic tape are often called tapeless camcorders. Camcorders that use two different types of media, like built-in HDD and memory card, are often called hybrid camcorders.
Contents
[hide]
* 1 History
* 2 Overview
o 2.1 Lens
o 2.2 Imager
o 2.3 Recorder
* 3 Consumer camcorders
o 3.1 Analog vs. digital
o 3.2 Modern recording media
o 3.3 Consumer market
o 3.4 Other devices with video-capture capability
* 4 Uses
o 4.1 Media
o 4.2 Home video
o 4.3 Politics
o 4.4 Entertainment and movies
* 5 Formats
o 5.1 Analog
o 5.2 Digital
* 6 Digital camcorders and operating systems
* 7 See also
* 8 References
* 9 External links
History
Before the camcorder. This separate portable Betamax recorder and camera arrangement slightly predates the first camcorders
Video cameras were originally designed for broadcasting television images — see television camera. Cameras found in television broadcast centres were extremely large, mounted on special trolleys, and wired to remote recorders located in separate rooms. As technology advanced, miniaturization eventually enabled the construction of portable video-cameras and portable video-recorders.
Prior to the introduction of the camcorder, portable video-recording required two separate devices: a video-camera and a VCR. Specialized models were introduced by both JVC (VHS) and Sony (Umatic & Betamax) to be used for mobile work. The portable VCR consisted of the cassette player/recorder unit, and a television tuner unit. The cassette unit could be detached and carried with the user for video recording. [1] While the camera itself could be quite compact, the fact that a separate VCR had to be carried generally made on-location shooting a two-man job, however the advent of these portable VCRs helped to eliminate the phrase "film at eleven". Rather than wait for the lengthy process of film developing, portable VCRs and video cameras allowed video to be shown during the 6 o'clock news.
In 1982, two events happened that eventually led to the home camcorder boom: JVC introduced the VHS-C format, and Sony released the first professional camcorder named Betacam. VHS-C was essentially VHS with a reduced-size cassette that had been designed for portable VCRs. Sony's Betacam was a standard developed for professional camcorders, which used component video to provide a superior picture. At first, cameramen did not welcome Betacam, because before it, carrying and operating the VCR unit was the work of a video engineer; after Betacam they came to be required to operate both video camera and VCR. However the cable between cameramen and video engineers was eliminated, the freedom of cameramen improved dramatically and Betacam quickly became the standard for both news-gathering and in-studio video editing.
In 1983, Sony released the Betamax-based Betamovie BMC-100P, the first consumer camcorder. A novel technique in the BMC-100P was used to reduce the size of the spinning video head drum, which was then used for many subsequent camcorders. Nevertheless, the unit could not be held with one hand and was typically resting on a shoulder. Some later camcorders were even larger, because the Betamovie models had only optical viewfinders and no playback or rewind capability. Most camcorders were and still are designed for right-handed operation, though a few possessed ambidextrous ergonomics. That same year JVC released its own camcorder using its pre-existing VHS-C format. [2] The VHS-C cassette held enough tape to record 40 or 120 minutes of VHS video, while a mechanical adapter enabled playback of VHS-C videocassettes in home VCRs.
In the meantime, Sony was busy redesigning its Betamax system to create the new Video8 standard, released in 1985. Video8 eliminated the problem of short running time, by using an all-new metal composition video cassette whose 8mm tape width is 33% less than VHS/Betamax tape (~12.7 mm), allowing even further miniaturization in the recorder's tape-transport assembly and cassette media.
Both VHS-C and 8mm video represented a trade-off for the consumer. Although the Video8 and Hi8 camcorders produced quality equal to VHS-C and Super VHS-C camcorders (250/420 lines horizontal), the standard 8 mm cassette had the advantage with up to two hours length (four hours in slow mode). On the down side, since the 8 mm format was incompatible with VHS, 8 mm recordings could not be played in consumers' VHS VCRs. Equally important entry-level VHS-C camcorders were priced less than 8 mm units, and thus neither "won" the war. It became a stalemate. (Side note - In 1986 companies like Panasonic began releasing full-sized VHS/S-VHS camcorders, which offered up to 3 or 9 hours record time, and thus found a niche with videophiles, industrial videographers, and college TV studios.)
In the mid-1990s, the camcorder reached the digital era with the introduction of DV and miniDV. Its cassette media was even smaller than 8 mm media, allowing another size reduction of the tape transport assembly. The digital nature of miniDV also improved audio and video quality over the best of the analog consumer camcorders (SVHS-C, Hi8), although some users still prefer the analog nature of Hi8 and Super VHS-C, since neither of these produce the "background blur" or "mosquito noise" of Digital compression. Variations on the DV camcorder include the Digital8 camcorder and the MPEG2-based DVD camcorder.
The evolution of the camcorder has seen the growth of the camcorder market as price reductions and size reductions make the technology more accessible to a wider audience. When camcorders were first introduced, they were bulky shoulder-operated luggables that cost over $1,500 US dollars[citation needed]. As of 2008, an entry-level camcorder fits in the palm of a person's hand and is sold at a retail price of approximately 100 US dollars (http://cameras.pricegrabber.com/camcorders/m/17729872).
Overview
Camcorders contain 3 major components: lens, imager, and recorder. The lens gathers and focuses light on the imager. The imager (usually a CCD or CMOS sensor on modern camcorders; earlier examples often used vidicon tubes) converts incident light into an electrical signal. Finally, the recorder converts the electric signal into digital video and encodes it into a storable form. More commonly, the optics and imager are referred to as the camera section.
Lens
The lens is the first component in the light path. The camcorder's optics generally have one or more of the following adjustments:
* aperture or iris to regulate the exposure and to control depth of field;
* zoom to control the focal length and angle of view;
* shutter speed to regulate the exposure and to maintain desired motion portrayal;
* gain to amplify signal strength in low-light conditions;
* neutral density filter to regulate the exposure.
In consumer units, the above adjustments are often automatically controlled by the camcorder's electronics, but can be adjusted manually if desired. Professional units offer direct user control of all major optical functions.
Imager
The imager converts light into electric signal. The camera lens projects an image onto the imager surface, exposing the photosensitive array to light. The light exposure is converted into electrical charge. At the end of the timed exposure, the imager converts the accumulated charge into a continuous analog voltage at the imager's output terminals. After scan-out is complete, the photosites are reset to start the exposure-process for the next video frame.
With the first (digital) camcorders, an analog-to-digital (ADC) converter digitized the imager (analog) waveform output into a discrete digital-video signal. The images in these cameras was a CCD which was analogue by nature. Modern cameras will generally have a CMOS chip in place of a CCD as a CMOS is completely digital in nature and there is no analogue voltage signal to digitize because the light is sampled directly by each pixel and converted to a binary digital signal per each pixel.
CCD chips will generally see better in low light conditions because of the CCD's nature of capturing more light in the infrared range, but will severely lack in the human visibility spectrum, thus sacrificing color, on the other hand CMOS imagers do not have great low light capability but will capture the visible spectrum better and thus displaying color properly.
Recorder
The third section, the recorder, is responsible for writing the video-signal onto a recording medium (such as magnetic videotape.) The record function involves many signal-processing steps, and historically, the recording-process introduced some distortion and noise into the stored video, such that playback of the stored-signal may not retain the same characteristics/detail as the live video feed.
All but the most primitive camcorders imaginable also need to have a recorder-controlling section which allows the user to control the camcorder, switch the recorder into playback mode for reviewing the recorded footage and an image control section which controls exposure, focus and white-balance.
The image recorded need not be limited to what appeared in the viewfinder. For documentation of events, such as used by police, the field of view overlays such things as the time and date of the recording along the top and bottom of the image. Such things as the police car or constable to which the recorder has been allotted may also appear; also the speed of the car at the time of recording. Compass direction at time of recording and geographical coordinates may also be possible. These are not kept to world-standard fields; "month/day/year" may be seen, as well as "day/month/year", besides the ISO standard "year-month-day". And the Danish police have the speed of the police car in the units "km/t" sic (time being Danish for "hour").
Consumer camcorders
Analog vs. digital
Camcorders are often classified by their storage device: VHS, Betamax, Video8 are examples of older, videotape-based camcorders which record video in analog form. Newer camcorders include Digital8, miniDV, DVD, Hard drive and solid-state (flash) semiconductor memory, which all record video in digital form. (Please see the digital video page for details.) In older digital camcorders, the imager-chip, the CCD was considered an analog component, so the digital namesake is in reference to the camcorder's processing and recording of the video. Many next generation camcorders use a CMOS imager, which register photons as binary data as soon as the photons hit the imager and thus tightly marrying part 2 and 3.
It should be noted that the take up of digital video storage in camcorders was an enormous milestone. MiniDV storage allows full resolution video (720x576 for PAL,720x480 for NTSC), unlike previous analogue video standards. Digital video doesn't experience colour bleeding, jitter, or fade, although some users still prefer the analog nature of Hi8 and Super VHS-C, since neither of these produce the "background blur" or "mosquito noise" of Digital compression. In many cases, a high-quality analog recording shows more detail (such as rough textures on a wall) than a compressed digital recording (which would show the same wall as flat and featureless). Although, the low resolution of analogue camcorders may negate any such benefits.
The highest-quality digital formats, such as MiniDV and Digital Betacam, have the advantage over analog of suffering little generation loss in recording, dubbing, and editing (MPEG-2 and MPEG-4 do suffer from generation loss in the editing process only). Whereas noise and bandwidth issues relating to cables, amplifiers, and mixers can greatly affect analog recordings, such problems are minimal in digital formats using digital connections (generally IEEE 1394, SDI/SDTI, or HDMI).
Although both analog and digital can suffer from archival problems, digital is more prone to complete loss. Theoretically digital information can be stored indefinitely with zero deterioration on a digital storage device (such as a hard drive), however since some digital formats (like miniDV) often squeeze tracks only ~10 micrometers apart (versus ~500 μm for VHS), a digital recording is more vulnerable to wrinkles or stretches in the tape that could permanently erase several scenes worth of digital data, but the additions tracking and error correction code on the tape will generally compensate for most defects. On analog media similar damage barely registers as "noise" in the video, still leaving a deteriorated but watchable video. The only limitation is that this video has to be played on a completely analogue viewing system, otherwise the tape will not display any video due to the damage and sync problems. Even digital recordings on DVD are known to suffer from DVD rot that permanently erase huge chunks of data. Thus the one advantage analog seems to have in this respect is that an analog recording may be "usable" even after the media it is stored on has suffered severe deterioration whereas it has been noticed[1] that even slight media degradation in digital recordings may cause them to suffer from an "all or nothing" failure, i.e. the digital recording will end up being totally un-playable without very expensive restoration work.
Modern recording media
For more information, see tapeless camcorder.
Some recent camcorders record video on flash memory devices, Microdrives, small hard disks, and size-reduced DVD-RAM or DVD-Rs using MPEG-1, MPEG-2 or MPEG-4 formats. However because these codecs use inter-frame compression, frame-specific-editing requires frame regeneration, which incurs additional processing and can cause loss of picture information. (In professional usage, it is common to use a codec that will store every frame inidividually. This provides easier and faster frame-specific editing of scenes.)
Most other digital consumer camcorders record in DV or HDV format on tape and transfer content over FireWire (some also use USB 2.0) to a computer, where the huge files (for DV, 1GB for 4 to 4.6 minutes in PAL/NTSC resolutions) can be edited, converted, and (with many camcorders) also recorded back to tape. The transfer is done in real time, so the complete transfer of a 60 minute tape needs one hour to transfer and about 13GB disk space for the raw footage only - excluding any space needed for render files, and other media. Time spent in post-production (editing) to select and cut the best shots varies from instantaneous "magic" movies to hours of tedious selection, arrangement and rendering.
Consumer market
As the mainstream consumer market favors ease of use, portability, and price, consumer camcorders emphasize these features more than raw technical performance. For example, good low-light capabilities require large capturing chips, which affects price and size. Thus, consumer camcorders are often unable to shoot useful footage in dim light (though some units, particularly single-chip units by Sony, offer night vision capability) which utilizes the infrared sensitivity of the CCD imager, though this sacrifices color in well lit recording. Manual controls need space, either in menus or as buttons and make the use more complicated, which goes against the requirement of ease of use. Consumer units offer a plethora of I/O options (IEEE 1394/Firewire, USB 2.0, Composite and S-Video), but lack many manual settings, often excluding video exposure, gain control, or sound level management. For the beginner, entry-level camcorders offer basic recording and playback capability.
For the sophisticated hobbyist, high-end units offer improved optical and video performance through multi-CCD or multi-CMOS components and name-brand optics, manual control of camera exposure, removable optics, and more, but even consumer camcorders which are sold for $1000 such as the Panasonic GS250 are not well-suited for recording in dim light. When dimly-lit areas are brightened in-camera or in post-production, considerable noise distracts the viewer. Commercial special noise reduction algorithms are available to fix this as those available from Neat Image\Neat Video.
JVC GZ-MG555 hybrid camcorder (MPEG-2 SD-Video)
Before the 21st century, consumer video editing was a difficult task requiring a minimum of two recorders. Now, however, a contemporary Personal Computer of even modest power can perform digital video editing with editing software. Many consumer camcorders bundle a light (feature-limited) version of such software, as do some computers, and more advanced software is widely available at a variety of price points.
As of 2007, analog camcorders are still available but not widely marketed anymore; those that are still available are often less than US$250, but require special capture hardware for non-linear editing which may run into the thousands of dollars due to the plethora of sync and signal problems that may not be resolved with cheap capture equipement. In terms of sales, miniDV camcorders (and to a much lesser extent, Digital8) dominate most first world markets. Camcorders which record directly on DVD media are also on the rise, primarily among users with no plans to edit their footage. Nonetheless, software for editing video files created by DVD camcorders is available, including Womble DVD and VideoRedo. A user may also choose to recode the transport files of a dvd to that of an MPEG2 file which is supported by many other editing suites.
Hard disk based camcorders are appearing as well; JVC and Sony are the primary manufacturers of these units. Increased storage capacity over other types of media is the main advantage with these models; however, with this follows a slightly reduced image quality and loss of flexibility when compared to other formats such as MiniDV, making the ease of transferring the footage to a PC for quick editing the main attraction of Hard disk camcorders. Another downside Hard Drive based camcorders is the recording device itself which can be damaged irreparably by power failure or physical shock to the unit.
Other devices with video-capture capability
Video-capture capability is now available in selected models of cellphones, digicams, and other portable consumer electronic devices such as media players. Typically only digital cameras offer videos that are of useful quality for anything other than a novelty. The marketing approach is to claim 320 X 240 video is "VHS quality," and 640 X 480 video is "DVD quality." A few cameras can offer 800 X 600 resolution, and a recent development is High Definition (720p) in cameras such as the Sanyo Xacti HD1.
All are limited somewhat by having to serve as both cameras and camcorders. Compared to a dedicated camcorder they have poor low light performance, limited options, and many do not offer zoom during filming. (This is because the noise from the zooming motor is heard on the clip, only a few digicams have a manual zoom). Many either have fixed focus lenses, or autofocus lenses that are sluggish and noisy compared to a camcorder.
The quality varies widely depending on the compression format used and the type of device. Frame rates can range from 30 frame/s down to 10 frame/s, or can be variable, slowing down in dark settings. The length of clips can also vary from "unlimited" (up to the capacity of the storage media) down to as little as 30 seconds.
Low end MPEG-4 camcorders can often record unlimited length video clips at 320 X 240, but the quality is far below even a VHS-C camcorder. In addition, MPEG-4 is currently not widely supported in many video editing programs.
The use of digicams for recording video clips is limited mainly to circumstances where quality is not an issue. This is gradually being offset by the greater sophistication of the cameras, the increasing storage capacity of flash cards and microdrives, and the desire of consumers to carry only a single device.
Uses
Media
Operating a camcorder
Camcorders have found use in nearly all corners of electronic media, from electronic news organizations to TV/current-affairs productions. In locations away from a distribution infrastructure, camcorders are invaluable for initial video acquisition. Subsequently, the video is transmitted electronically to a studio/production center for broadcast. Scheduled events such as official press conferences, where a video infrastructure is readily available or can be feasibly deployed in advance, are still covered by studio-type video cameras (tethered to "production trucks.")
Home video
For casual use, camcorders often cover weddings, birthdays, graduation ceremonies, and other personal events. The rise of the consumer camcorder in the mid to late '80s led to the creation of shows such as the long-running America's Funniest Home Videos, where people could showcase homemade video footage.
Politics
Political protestors who have capitalized on the value of media coverage use camcorders to film things they believe to be unjust. Animal rights protesters who break into factory farms and animal testing labs use camcorders to film the conditions the animals are living in. Anti-hunting protesters film fox hunts. Tax protesters provide live coverage of anti-tax demonstrations and protests. Anti-globalization protesters film the police to deter police brutality. If the police do use violence there will be evidence on video. Activist videos often appear on Indymedia.
The police use camcorders to film riots, protests and the crowds at sporting events. The film can be used to spot and pick out troublemakers, who can then be prosecuted in court.
Entertainment and movies
Camcorders are often used in the production of low-budget TV shows where the production crew does not have access to more expensive equipment. There are even examples of movies shot entirely on consumer camcorder equipment (see Blair Witch Project and 28 Days Later). In addition, many academic filmmaking programs have switched from 16mm film to digital video, due to the vastly reduced expense and ease of editing of the digital medium as well as the increasing scarcity of film stock and equipment. Some camcorder manufacturers cater to this market, particularly Canon and Panasonic, who both support "24p" (24 frame/s, progressive scan; same frame rate as standard cinema film) video in some of their high-end models for easy film conversion.
Even high-budget cinema is done using camcorders in some cases; George Lucas used Sony CineAlta camcorders in two of his three Star Wars prequel movies. This process is referred to as digital cinematography.
Formats
The following list covers consumer equipment only. (For other formats see Videotape)
Analog
8 mm Camcorder
Lo-Band: Approximately 3 megahertz bandwidth (250 lines EIA resolution or ~333x480 edge-to-edge)
* BCE (1954): First tape storage for video, manufactured by Bing Crosby Entertainment from Ampex equipment.
* BCE Coloer (1955): First color tape storage for video, manufactured by Bing Crosby Entertainment from Ampex equipment.
* Simplex (1955): Developed commercially by RCA and used to record several live broadcasts by NBC.
* Quadruplex (1955): Developed formally by Ampex, and this became the recording standard for the next 20 years.
* Vera (1955): An experimental recording standard developed by the BBC, but was never used or sold commerically.
* Umatic (1971): The initial tape used by Sony to record video.
* Umatics (1974): A small sized version of Umatic used for portable recorders.
* Betamax (1975): Only used on very old Sony and Sanyo camcorders and portables; obsolete by the mid/late-80s in the consumer market.
* Type B (1976): Co-developed by Sony and Ampex and this became the broadcast standard in europe for most of the 1980s.
* Type C (1976): Co-developed by Sony and Ampex.
* VHS (1976): Compatible with VHS standard VCRs, though VHS camcorders are no longer made. Obsolete.
* VHS-C (1982): Originally designed for portable VCRs, this standard was later adapted for use in compact consumer camcorders; identical in quality to VHS; plays in standard home VCRs. Still available in the low-end consumer market (JVC model GR-AXM18 is VHS-C; see page 19 of the owner's manual}. Relatively short running time compared to other formats.
* Betacam (1982): Introduced by Sony as a 1\2 inch tape for professional video recorders.
* MUSE (1983): Commercial system for analogue 1080i broadcasts developed
* Video8 (1985): Small-format tape developed by Sony to combat VHS-C's compact palm-sized design; equivalent to VHS or Betamax in picture quality, but not compatible. High quality audio as standard. Obsolete.
* Hi-Vision (1985): MUSE renamed Hi-Vision and players started appearing on the market that could playback 1080i analogue video.
Hi-Band: Approximately 5 megahertz bandwidth (420 lines EIA resolution or ~550x480 edge-to-edge)
* Laserdisk (1978): Marketed originally as LaserVision.
* Umatic BVU (1982): Largely used in high-end consumer and professional equipment. The introduction of Umatic BVU spelled the end of 16mm film recordings.
* Umatic BVU-SP (1985): Largely used in high-end consumer and professional equipment. The introduction of Umatic BVU spelled the end of 16mm film recordings.
* Betacam-SP (1986): An minor upgrade to the Betacam format, but because of the upgrade, it became a broadcast standard.
* MII (1986): Panasonic's answers to Betacam-SP
* S-VHS (1987): Largely used in medium-end consumer and prosumer equipment; rare among mainstream consumer equipment, and rendered obsolete by digital gear like DigiBetacam and DV.
* S-VHS-C (1987): An upgrade to provide near-laserdisc quality. Now limited to the low-end consumer market (example: JVC SXM38). As per VHS-C, relatively short running time compared to other formats.
* Hi8 (1988): Enhanced-quality Video8; roughly equivalent to Super VHS in picture quality, but not compatible. High quality audio as standard. Now limited to low-end consumer market (example: Sony TRV138)
* W-VHS (1994): Short lived 1080i tape format that had the ability to record.
Digital
MICROMV camcorder and tape (top) compared to miniDV and Hi8 tapes
* Umatic (1982): An experiments overhaul was made to umatic to record digital video, but this was impractical and the tapes were used as a trasport for digital audio only. This led to the D series of tapes about 4 years later.
* D1 (Sony) (1986): The first digital video recorder. It used digitized component video, encoded at Y'CbCr 4:2:2 using the CCIR 601 raster form and experimentally supported full HD broadcasts.
* D2 (video format) (1988): This was a cheap alternative the D1 tape created by Ampex and this actually encoded video digitally instead of sampling composite video and experimentally supported full HD broadcasts.
* D3 (1991): Created by panasonic to compete with the Ampex D2 and experimentally supported full HD broadcasts.
* DCT (videocassette format) (1992): This was the first compressed video tape format created by Ampex based on the D1 format. It used discrete cosine transform as its codec of choice. DST was a data-only standard introduced to the rapidly growing IT industry.
* D5 HD (1994): 1080i digital standard introduced by Sony based on the D1 tape.
* Editcam (1995): First drive recording standard introduced by Ikegami. FieldPak used a IDE hard and RAMPak used a set of flash ram modules. It can record in DV25, Avid JFIF, DV, MPEG IMX, DVCPRO50, and Avid DNxHD format, depending on generation.
* Digital-s (1995): JVC debuted a Digital Tape similar to VHS but had a differnt tape inside and supported digital HD broadcasts. Widely used by FOX broadcasting. Also called D-9.
* MiniDV (1995) was a smaller version of the DV standard released by Sony.
* DVD (1995): Uses either Mini DVD-R or DVD-RAM. This is a multi-manufacturer standard that uses 8 cm DVD discs for 30 minutes of video. DVD-R can be played on consumer DVD players but cannot be added to or recorded over once finalized for viewing. DVD-RAM can be added to and/or recorded over, but cannot be played on many consumer DVD players, and costs a lot more than other types of DVD recordable media. The DVD-RW is another option allowing the user to re-record, but only records sequentially and must be finalized for viewing. The discs do cost more than the DVD-R format, which only records once. DVD discs are also very vulnerable to scratches. DVD camcorders are generally not designed to connect to computers for editing purposes, though some high-end DVD units do record surround sound, a feature not standard with DV equipment.
* DV (1996): Sony debuted the DV format tape with DVCAM being professional and DVCPRO being a panasonic variant.
* D-VHS (1998): JVC debuted the digital standard of VHS tape and which supported 1080p HD. Many units also supported IEEE1394 recording.
* Digital8 (1999), that uses Hi8 tapes (Sony is the only company currently producing D8 camcorders, though Hitachi used to). Most (but not quite all) models of Digital 8 cameras have the ability to read older Video8 and Hi8 analog format tapes. The format's technical specifications are of the same quality as MiniDV (both use the same DV codec), and although no professional-level Digital8 equipment exists, D8 has been used to make TV and movie productions (example: Hall of Mirrors).
* MICROMV (2001): Uses a matchbox-sized cassette. Sony was the only electronics manufacturer for this format, and editing software was proprietary to Sony and only available on Microsoft Windows; however, open source programmers did manage to create capture software for Linux[2]. The hardware is no longer in production, though tapes are still available through Sony.
* XDCAM (2003): A professional blu-ray standard introduced by Sony. This is similar to that of regular BRD but used different codecs, namely MPEG IMX, DV25 (DVCAM), MPEG-4, MPEG-2, and HD422.
* Blu ray Disc (2003): Presently, Hitachi is the only manufacturer of Blu-ray Disc camcorders.
* P2 (2004): First solid state recording medium of professional quality, introduced by Panasonic. Recorded DVCPRO, DVCPRO50, DVCPRO-HD, or AVC-Intra stream onto the card.
* HDV (2004): Records up to an hour of HDTV MPEG-2 signal roughly equal to broadcast quality HD on a standard MiniDV cassette.
* SxS (2007): Jointly developed by Sony and Sandisk. This is a solid state format of XDCAM and is known as XDCAM EX.
* MPEG-2 codec based format, which records MPEG-2 program stream or MPEG-2 transport stream to various kinds of tapeless media (hard disks, solid-state memory, etc). Used both for standard definition (JVC, Panasonic) and high definition (JVC) recording.
* H.264 codec based (and derivative AVCHD) format, which records MPEG-4 AVC (H.264) compressed video to various kinds of tapeless media (recordable optical discs, flash memory, hard disks, etc). Used mostly for high definition recording (Sony, Panasonic, Canon).
Camcorders can make movies.
Digital camcorders and operating systems
Since most manufacturers focus their support on Windows and Mac users, users of other operating systems often are unable to receive support for these devices. However, open source products such as Cinelerra and Kino (written for the Linux operating system) do allow full editing of some digital formats on alternative operating systems, and software to edit DV streams in particular is available on most platforms.
Many low-end tapeless camcorders, however, do not support any operating system but Windows, requiring either third-party software or a switch to a more standardized format such as DV.ansport a physical film print.
Contents
[hide]
* 1 Spelling and alternative terms
* 2 History
o 2.1 Before 1900
o 2.2 1900-1919
o 2.3 Post 1920s : modern era
* 3 3D
* 4 Design
o 4.1 Multiplexes and megaplexes
o 4.2 IMAX
o 4.3 Drive-in
o 4.4 Other venues
* 5 Programming
* 6 Presentation
o 6.1 Live broadcasting to movie theaters
* 7 Pricing and admission
o 7.1 Luxury screens
o 7.2 Age restrictions
o 7.3 Ticket check; movie hopping
o 7.4 Revenue
* 8 Movie theater culture
o 8.1 Intimacy
o 8.2 Lobby, food and drinks
* 9 Business practice controversies
* 10 Movie theatres and chains
* 11 See also
* 12 References
* 13 External links
Spelling and alternative terms
Outside of North America, most English-speaking countries use the term cinema (pronounced /ˈsɪnəmɑ/, but formerly spelt "kinema" and pronounced /ˈkɪnəmɑ/). Both terms, as well as their derivative adjectives "cinematic" and "kinematic," ultimately derive from the Greek κινῆμα, -ατος, "movement." In these areas the term "theatre" is usually restricted to live-performance venues.
In the United States, the customary spelling is "theater", but the National Association of Theatre Owners uses the spelling "theatre" to refer to a movie theater.
Colloquial expressions, mostly used for cinemas collectively, include the silver screen, the big screen (contrasted with the "small screen" of television) and (in the United Kingdom) the pictures, the flicks, and the flea pit (which derives from the long-standing belief that the seats were infested with fleas as they were so uncomfortable to sit on, resulting in frequent fidgeting)[citation needed].
A "screening room" usually refers to a small facility for viewing movies, often for the use of those involved in the production of motion pictures, or in large private residences.
History
The Gateway Theatre in Jefferson Park, Chicago was a Movie Palace for the Balaban and Katz theater chain. The theater's Baroque spire is a replica of the Royal Castle in Warsaw.
Before 1900
Noting that the first public exhibition of projected motion pictures in the United States was at Koster & Bials Music Hall on 34th Street in New York City on April 23, 1896, the first storefront "theater" in the US dedicated exclusively to showing motion pictures was Vitascope Hall, established on Canal Street, New Orleans, Louisiana June 26, 1896: it was converted from a vacant store. In the basement of the new Ellicott Square Building, Main Street, Buffalo, New York, Mitchell Mark and his brother Moe Mark added what they called Edison’s Vitascope Theater (entered through Edisonia Hall), which they opened to the general public on Monday, 19 October 1896, in collaboration with Rudolph Wagner, who had moved to Buffalo after spending several years working at the Edison laboratories: this 72 seat, plush theater was designed from scratch solely to show motion pictures. Terry Ramseye, in his book, A Million and One Nights [p. 276], notes that this “was one of the earliest permanently located and exclusively motion-picture exhibitions.” According to the Buffalo News (Wednesday, November 2, 1932), "There were seats for about 90 persons and the admission was three cents. Feeble, flickering films of travel scenes were the usual fare." (The true number of seats was 72.)
This November 7, 1897 ad shows the actual programming of Vitascope Theater, one of the first motion picture theaters specially built for that purpose. In its first year, 200,000 people attended. It was in Buffalo, New York. However, during the rest of this period, between 1891-1900, films did not achieve much popularity.[1]
Many older movie theaters, such as the River Oaks Theatre in Houston, Texas, have been restored and play arthouse movies; newer multiplexes in the areas with restored theaters show first run films.
Other older movie theaters, such as the Texas Theatre in Dallas, Texas, have been deemed historically significant and undergone restoration. The Texas Theater is shown here in 2008 with replica marquee and appears as it did in 1963 when Lee Harvey Oswald was arrested on the premises. The building today hosts live theater.
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Music
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Music is an art form in which the medium is sound organized in time. Common elements of music are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics, and the sonic qualities of timbre and texture. The word derives from Greek μουσική (mousike), "(art) of the Muses".[1]
The creation, performance, significance, and even the definition of music vary according to culture and social context. Music ranges from strictly organized compositions (and their recreation in performance), through improvisational music to aleatoric forms. Music can be divided into genres and subgenres, although the dividing lines and relationships between music genres are often subtle, sometimes open to individual interpretation, and occasionally controversial. Within "the arts", music may be classified as a performing art, a fine art, and auditory art.
To people in many cultures, music is inextricably intertwined into their way of life. Greek philosophers and ancient Indians defined music as tones ordered horizontally as melodies and vertically as harmonies. Common sayings such as "the harmony of the spheres" and "it is music to my ears" point to the notion that music is often ordered and pleasant to listen to. However, 20th-century composer John Cage thought that any sound can be music, saying, for example, "There is no noise, only sound."[2] According to musicologist Jean-Jacques Nattiez, "the border between music and noise is always culturally defined—which implies that, even within a single society, this border does not always pass through the same place; in short, there is rarely a consensus.… By all accounts there is no single and intercultural universal concept defining what music might be, except that it is 'sound through time'."[3]
Contents
* 1 History
o 1.1 Prehistoric eras and antiquity
o 1.2 European music history
* 2 Performance
o 2.1 Aural tradition
o 2.2 Ornamentation
* 3 Production
o 3.1 Composition
o 3.2 Notation
o 3.3 Improvisation
o 3.4 Theory
* 4 Cognition
* 5 Sociology
* 6 Media and technology
o 6.1 Internet
* 7 Business
* 8 Education
o 8.1 Non-professional
o 8.2 Academia
o 8.3 Ethnomusicology
* 9 Music therapy
* 10 See also
* 11 References
* 12 Further reading
* 13 External links
History
Main article: History of music
Prehistoric eras and antiquity
The development of music among humans must have taken place against the backdrop of natural sounds such as birdsong and the sounds other animals use to communicate.[citation needed] Prehistoric music is the name which is given to all music produced in preliterate cultures.[citation needed][4]Ancient music can only be imagined by scholars, based on findings from a range of paleolithic sites, such as bones in which lateral holes have been pierced: these are usually identified as flutes,[5] blown at one end like the Japanese shakuhachi. The earliest written records of musical expression are to be found in the Samaveda of India and in 4,000 year old cuneiform from Ur.[citation needed] Instruments, such as the seven-holed flute and various types of stringed instruments have been recovered from the Indus Valley Civilization archaeological sites.[6]
India has one of the oldest musical traditions in the world—references to Indian classical music (marga) can be found in the ancient scriptures of the Hindu tradition, the Vedas. The traditional art or court music of China has a history stretching for more than three thousand years. Music was an important part of cultural and social life in Ancient Greece: mixed-gender choruses performed for entertainment, celebration and spiritual ceremonies; musicians and singers had a prominent role in ancient Greek theater In the 9th century, the Arab scholar al-Farabi wrote a book on music titled Kitab al-Musiqi al-Kabir ("Great Book of Music"). He played and invented a variety of musical instruments and devised the Arab tone system of pitch organisation, which is still used in Arabic music.[7]
European music history
During the Medieval music era (500-1400), the only European repertory which has survived from before about 800 is the monophonic liturgical plainsong of the Roman Catholic Church, the central tradition of which was called Gregorian chant. Alongside these traditions of sacred music there existed a vibrant tradition of secular song. From the Renaissance music era (1400-1600), much of the surviving music of 14th century Europe is secular. By the middle of the 15th century, composers and singers used a smooth polyphony for sacred musical compositions. The introduction of commercial printing helped to disseminate musical styles more quickly and across a larger area.[citation needed]
Allegory of Music, by Filippino Lippi
The era of Baroque music (1600-1750) began when the first operas were written and when contrapuntal music became prevalent. German Baroque composers wrote for small ensembles including strings, brass, and woodwinds, as well as choirs, pipe organ, harpsichord, and clavichord. During the Baroque period, several major music forms were defined that lasted into later periods when they were expanded and evolved further, including the fugue, the invention, the sonata, and the concerto.[8] The music of the Classical period (1750-1800) is characterized by homophonic texture, often featuring a prominent melody with accompaniment. These new melodies tended to be almost voice-like and singable. The now popular instrumental music was dominated by further evolution of musical forms initially defined in the Baroque period: the sonata, and the concerto, with the addition of the new form, the symphony. Joseph Haydn and Wolfgang Amadeus Mozart are among the central figures of the Classical period.
In 1800, the Romantic era (1800-1890s) in music developed, with Ludwig van Beethoven and Franz Schubert as transitional composers who introduced a more dramatic, expressive style. During this era, existing genres, forms, and functions of music were developed, and the emotional and expressive qualities of music came to take precedence over technique and tradition. The late 19th century saw a dramatic expansion in the size of the orchestra, and in the role of concerts as part of urban society. Later Romantic composers created complex and often much longer musical works, merging and expanding traditional forms that had previously been used separately. For example, counterpoint, combined with harmonic structures to create more extended chords with increased use of dissonance and to create dramatic tension and resolution. With 20th century music, there was a vast increase in music listening as the radio gained popularity worldwide and new media and technologies were developed to record, capture, reproduce and distribute music. The focus of art music was characterized by exploration. Claude Debussy has become well-known and respected for his orientation towards colours and depictions in his compositional style. Igor Stravinsky, Arnold Schoenberg, and John Cage were all influential composers in 20th century art music.
Jazz evolved and became a significant genre of music over the course of the 20th century, and during the second half of that century, rock music did the same. Jazz is an American musical art form which originated in the beginning of the 20th century in African American communities in the Southern United States from a confluence of African and European music traditions. The style's West African pedigree is evident in its use of blue notes, improvisation, polyrhythms, syncopation, and the swung note.[9] From its early development until the present, jazz has also incorporated music from 19th and 20th century American popular music.[10] Jazz has, from its early 20th century inception, spawned a variety of subgenres, ranging from New Orleans Dixieland (1910s) to 1970s and 1980s-era jazz-rock fusion.
Rock music is a genre of popular music that developed in the 1960s from 1950s rock and roll, rockabilly, blues, and country music. The sound of rock often revolves around the electric guitar or acoustic guitar, and it uses a strong back beat laid down by a rhythm section of electric bass guitar, drums, and keyboard instruments such as organ, piano, or, since the 1970s, digital synthesizers. Along with the guitar or keyboards, saxophone and blues-style harmonica are used as soloing instruments. In its "purest form", it "has three chords, a strong, insistent back beat, and a catchy melody."[11] In the late 1960s and early 1970s, rock music branched out into different subgenres, ranging from blues rock and jazz-rock fusion to heavy metal and punk rock.
Performance
Main article: Performance
Chinese Naxi musicians
Performance is the physical expression of music. Often, a musical work is performed once its structure and instrumentation are satisfactory to its creators; however, as it gets performed, it can evolve and change. A performance can either be rehearsed or improvised. Improvisation is a musical idea created without premeditation, while rehearsal is vigorous repetition of an idea until it has achieved cohesion. Musicians will sometimes add improvisation to a well-rehearsed idea to create a unique performance.
Many cultures include strong traditions of solo and performance, such as in Indian classical music, and in the Western Art music tradition. Other cultures, such as in Bali, include strong traditions of group performance. All cultures include a mixture of both, and performance may range from improvised solo playing for one's enjoyment to highly planned and organised performance rituals such as the modern classical concert, religious processions, music festivals or music competitions. Chamber music, which is music for a small ensemble with only a few of each type of instrument, is often seen as more intimate than symphonic works.
Aural tradition
Many types of music, such as traditional blues and folk music were originally preserved in the memory of performers, and the songs were handed down orally, or aurally (by ear). When the composer of music is no longer known, this music is often classified as "traditional". Different musical traditions have different attitudes towards how and where to make changes to the original source material, from quite strict, to those which demand improvisation or modification to the music. A culture's history may also be passed by ear through song.
Ornamentation
Main article: Ornament (music)
The detail included explicitly in the music notation varies between genres and historical periods. In general, art music notation from the 17th through the 19th century required performers to have a great deal of contextual knowledge about performing styles. For example, in the 17th and 18th century, music notated for solo performers typically indicated a simple, unornamented melody. However, it was expected that performers would know how to add stylistically-appropriate ornaments such as trills and turns. In the 19th century, art music for solo performers may give a general instruction such as to perform the music expressively, without describing in detail how the performer should do this. It was expected that the performer would know how to use tempo changes, accentuation, and pauses (among other devices) to obtain this "expressive" performance style. In the 20th century, art music notation often became more explicit and used a range of markings and annotations to indicate to performers how they should play or sing the piece.
In popular music and jazz, music notation almost always indicates only the basic framework of the melody, harmony, or performance approach; musicians and singers are expected to know the performance conventions and styles associated with specific genres and pieces. For example, the "lead sheet" for a jazz tune may only indicate the melody and the chord changes. The performers in the jazz ensemble are expected to know how to "flesh out" this basic structure by adding ornaments, improvised music, and chordal accompaniment.
Production
Main article: Music production
Music is composed and performed for many purposes, ranging from aesthetic pleasure, religious or ceremonial purposes, or as an entertainment product for the marketplace. Amateur musicians compose and perform music for their own pleasure, and they do not derive their income from music. Professional musicians are employed by a range of institutions and organisations, including armed forces, churches and synagogues, symphony orchestras, broadcasting or film production companies, and music schools. Professional musicians sometimes work as freelancers, seeking contracts and engagements in a variety of settings.
There are often many links between amateur and professional musicians. Beginning amateur musicians take lessons with professional musicians. In community settings, advanced amateur musicians perform with professional musicians in a variety of ensembles and orchestras. In some cases, amateur musicians attain a professional level of competence, and they are able to perform in professional performance settings. A distinction is often made between music performed for the benefit of a live audience and music that is performed for the purpose of being recorded and distributed through the music retail system or the broadcasting system. However, there are also many cases where a live performance in front of an audience is recorded and distributed (or broadcast).
Composition
Main article: Musical composition
"Composition" is often classed as the creation and recording of music via a medium by which others can interpret it (i.e. paper or sound). Many cultures use at least part of the concept of preconceiving musical material, or composition, as held in western classical music. Even when music is notated precisely, there are still many decisions that a performer has to make. The process of a performer deciding how to perform music that has been previously composed and notated is termed interpretation. Different performers' interpretations of the same music can vary widely. Composers and song writers who present their own music are interpreting, just as much as those who perform the music of others or folk music. The standard body of choices and techniques present at a given time and a given place is referred to as performance practice, where as interpretation is generally used to mean either individual choices of a performer, or an aspect of music which is not clear, and therefore has a "standard" interpretation.
In some musical genres, such as jazz and blues, even more freedom is given to the performer to engage in improvisation on a basic melodic, harmonic, or rhythmic framework. The greatest latitude is given to the performer in a style of performing called free improvisation, which is material that is spontaneously "thought of" (imagined) while being performed, not preconceived. According to the analysis of Georgiana Costescu,[citation needed] improvised music usually follows stylistic or genre conventions and even "fully composed" includes some freely chosen material. Composition does not always mean the use of notation, or the known sole authorship of one individual. Music can also be determined by describing a "process" which may create musical sounds; examples of this range from wind chimes, through computer programs which select sounds. Music which contains elements selected by chance is called Aleatoric music, and is associated with such composers as John Cage, Morton Feldman, and Witold Lutosławski.
Music can be composed for repeated performance or it can be improvised: composed on the spot. The music can be performed entirely from memory, from a written system of musical notation, or some combination of both. Study of composition has traditionally been dominated by examination of methods and practice of Western classical music, but the definition of composition is broad enough to include spontaneously improvised works like those of free jazz performers and African drummers such as the Ewe drummers.
What is important in understanding the composition of a piece is singling out its elements. An understanding of music's formal elements can be helpful in deciphering exactly how a piece is constructed. A universal element of music is how sounds occur in time, which is referred to as the rhythm of a piece of music. When a piece appears to have a changing time-feel, it is considered to be in rubato time, an Italian expression that indicates that the tempo of the piece changes to suit the expressive intent of the performer. Even random placement of random sounds, which occurs in musical montage, occurs within some kind of time, and thus employs time as a musical element.
Notation
Main article: Musical notation
Notation is the written expression of music notes and rhythms on paper using symbols. When music is written down, the pitches and rhythm of the music is notated, along with instructions on how to perform the music. The study of how to read notation involves music theory, harmony, the study of performance practice, and in some cases an understanding of historical performance methods. Written notation varies with style and period of music. In Western Art music, the most common types of written notation are scores, which include all the music parts of an ensemble piece, and parts, which are the music notation for the individual performers or singers. In popular music, jazz, and blues, the standard musical notation is the lead sheet, which notates the melody, chords, lyrics (if it is a vocal piece), and structure of the music. Scores and parts are also used in popular music and jazz, particularly in large ensembles such as jazz "big bands."
In popular music, guitarists and electric bass players often read music notated in tablature (often abbreviated as "tab"), which indicates the location of the notes to be played on the instrument using a diagram of the guitar or bass fingerboard. Tabulature was also used in the Baroque era to notate music for the lute, a stringed, fretted instrument. Notated music is produced as sheet music. To perform music from notation requires an understanding of both the rhythmic and pitch elements embodied in the symbols and the performance practice that is associated with a piece of music or a genre.
Improvisation
Main article: Musical improvisation
Improvisation is the creation of spontaneous music. Improvisation is often considered an act of instantaneous composition by composers, where compositional techniques are employed with or without preparation.
Theory
Main article: Music theory
Music theory encompasses the nature and mechanics of music. It often involves identifying patterns that govern composers' techniques. In a more detailed sense, music theory (in the western system) also distills and analyzes the elements of music – rhythm, harmony (harmonic function), melody, structure, and texture. People who study these properties are known as music theorists.
Cognition
Further information: Hearing (sense) and Psychoacoustics
Concert in the Mozarteum, Salzburg
The field of music cognition involves the study of many aspects of music including how it is processed by listeners. Rather than accepting the standard practices of analyzing, composing, and performing music as a given, much research in music cognition seeks instead to uncover the mental processes that underlie these practices. Also, research in the field seeks to uncover commonalities between the musical traditions of disparate cultures and possible cognitive "constraints" that limit these musical systems. Questions regarding musical innateness, and emotional responses to music are also major areas of research in the field.
Deaf people can experience music by feeling the vibrations in their body, a process which can be enhanced if the individual holds a resonant, hollow object. A well-known deaf musician is the composer Ludwig van Beethoven, who composed many famous works even after he had completely lost his hearing. Recent examples of deaf musicians include Evelyn Glennie, a highly acclaimed percussionist who has been deaf since age twelve, and Chris Buck, a virtuoso violinist who has lost his hearing. This is relevant because it indicates that music is a deeper cognitive process than unexamined phrases such as, "pleasing to the ear" would suggest. Much research in music cognition seeks to uncover these complex mental processes involved in listening to music, which may seem intuitively simple, yet are vastly intricate and complex.
Sociology
This painting, entitled the "Night Revels of Han Xiza", shows Chinese musicians entertaining guests at a party in a 10th century household.
Music is experienced by individuals in a range of social settings ranging from being alone to attending a large concert. Musical performances take different forms in different cultures and socioeconomic milieus. In Europe and North America, there is often a divide between what types of music are viewed as a "high culture" and "low culture." "High culture" types of music typically include Western art music such as Baroque, Classical, Romantic, and modern-era symphonies, concertos, and solo works, and are typically heard in formal concerts in concert halls and churches, with the audience sitting quietly in seats.
Other types of music - including, but not limited to, jazz, blues, soul, and country - are often performed in bars, nightclubs, and theatres, where the audience may be able to drink, dance, and express themselves by cheering. Until the later 20th century, the division between "high" and "low" musical forms was widely accepted as a valid distinction that separated out better quality, more advanced "art music" from the popular styles of music heard in bars and dance halls.
However, in the 1980s and 1990s, musicologists studying this perceived divide between "high" and "low" musical genres argued that this distinction is not based on the musical value or quality of the different types of music.[citation needed] Rather, they argued that this distinction was based largely on the socioeconomic standing or social class of the performers or audience of the different types of music.[citation needed] For example, whereas the audience for Classical symphony concerts typically have above-average incomes, the audience for a rap concert in an inner-city area may have below-average incomes. Even though the performers, audience, or venue where non-"art" music is performed may have a lower socioeconomic status, the music that is performed, such as blues, rap, punk, funk, or ska may be very complex and sophisticated.
When composers introduce styles of music which break with convention, there can be a strong resistance from academic music experts and popular culture. Late-period Beethoven string quartets, Stravinsky ballet scores, serialism, bebop-era jazz, hip hop, punk rock, and electronica have all been considered non-music by some critics when they were first introduced.[citation needed] Such themes are examined in the sociology of music. The sociological study of music, sometimes called sociomusicology, is often pursued in departments of sociology, media studies, or music, and is closely related to the field of ethnomusicology.
Media and technology
Further information: Computer music
The music that composers make can be heard through several media; the most traditional way is to hear it live, in the presence, or as one of the musicians. Live music can also be broadcast over the radio, television or the Internet. Some musical styles focus on producing a sound for a performance, while others focus on producing a recording which mixes together sounds which were never played "live". Recording, even of styles which are essentially live, often uses the ability to edit and splice to produce recordings which are considered better than the actual performance.
As talking pictures emerged in the early 20th century, with their prerecorded musical tracks, an increasing number of moviehouse orchestra musicians found themselves out of work.[12] During the 1920s live musical performances by orchestras, pianists, and theater organists were common at first-run theaters.[13] With the coming of the talking motion pictures, those featured performances were largely eliminated. The American Federation of Musicians (AFM) took out newspaper advertisements protesting the replacement of live musicians with mechanical playing devices. One 1929 ad that appeared in the Pittsburgh Press features an image of a can labeled "Canned Music / Big Noise Brand / Guaranteed to Produce No Intellectual or Emotional Reaction Whatever"[14]
Since legislation introduced to help protect performers, composers, publishers and producers, including the Audio Home Recording Act of 1992 in the United States, and the 1979 revised Berne Convention for the Protection of Literary and Artistic Works in the United Kingdom, recordings and live performances have also become more accessible through computers, devices and Internet in a form that is commonly known as Music-On-Demand.
In many cultures, there is less distinction between performing and listening to music, since virtually everyone is involved in some sort of musical activity, often communal. In industrialized countries, listening to music through a recorded form, such as sound recording or watching a music video, became more common than experiencing live performance, roughly in the middle of the 20th century.
Sometimes, live performances incorporate prerecorded sounds. For example, a disc jockey uses disc records for scratching, and some 20th century works have a solo for an instrument or voice that is performed along with music that is prerecorded onto a tape. Computers and many keyboards can be programmed to produce and play Musical Instrument Digital Interface (MIDI) music. Audiences can also become performers by participating in karaoke, an activity of Japanese origin which centres around a device that plays voice-eliminated versions of well-known songs. Most karaoke machines also have video screens that show lyrics to songs being performed; performers can follow the lyrics as they sing over the instrumental tracks.
Internet
The advent of the Internet has transformed the experience of music, partly through the increased ease of access to music and the increased choice. Chris Anderson, in his book The Long Tail: Why the Future of Business is Selling Less of More, suggests that while the economic model of supply and demand describes scarcity, the Internet retail model is based on abundance. Digital storage costs are low, so a company can afford to make its whole inventory available online, giving customers as much choice as possible. It has thus become economically viable to offer products that very few people are interested in. Consumers' growing awareness of their increased choice results in a closer association between listening tastes and social identity, and the creation of thousands of niche markets.[15]
Another effect of the Internet arises with online communities like YouTube and MySpace. MySpace has made social networking with other musicians easier, and greatly facilitates the distribution of one's music. YouTube also has a large community of both amateur and professional musicians who post videos and comments.[citation needed] Professional musicians also use YouTube as a free publisher of promotional material. YouTube users, for example, no longer only download and listen to MP3s, but also actively create their own. According to Don Tapscott and Anthony D. Williams, in their book Wikinomics, there has been a shift from a traditional consumer role to what they call a "prosumer" role, a consumer who both creates and consumes. Manifestations of this in music include the production of mashes, remixes, and music videos by fans.[16]
Business
Main article: Music industry
The music industry refers to the business industry connected with the creation and sale of music. It consists of record companies, labels and publishers that distribute recorded music products internationally and that often control the rights to those products. Some music labels are "independent," while others are subsidiaries of larger corporate entities or international media groups. In the 2000s, the increasing popularity of listening to music as digital music files on MP3 players, iPods, or computers, and of trading music on file sharing sites or buying it online in the form of digital files had a major impact on the traditional music business. Many smaller independent CD stores went out of business as music buyers decreased their purchases of CDs, and many labels had lower CD sales. Some companies did well with the change to a digital format, though, such as Apple's iTunes, an online store which sells digital files of songs over the Internet.
Education
Non-professional
Main article: Music education
The incorporation of music training from preschool to post secondary education is common in North America and Europe. Involvement in music is thought to teach basic skills such as concentration, counting, listening, and cooperation while also promoting understanding of language, improving the ability to recall information, and creating an environment more conducive to learning in other areas.[17] In elementary schools, children often learn to play instruments such as the recorder, sing in small choirs, and learn about the history of Western art music. In secondary schools students may have the opportunity to perform some type of musical ensembles, such as choirs, marching bands, concert bands, jazz bands, or orchestras, and in some school systems, music classes may be available. Some students also take private music lessons with a teacher. Amateur musicians typically take lessons to learn musical rudiments and beginner- to intermediate-level musical techniques.
At the university level, students in most arts and humanities programs can receive credit for taking music courses, which typically take the form of an overview course on the history of music, or a music appreciation course that focuses on listening to music and learning about different musical styles. In addition, most North American and European universities have some type of musical ensembles that non-music students are able to participate in, such as choirs, marching bands, or orchestras. The study of Western art music is increasingly common outside of North America and Europe, such as the Indonesian Institute of the Arts in Yogyakarta, Indonesia, or the classical music programs that are available in Asian countries such as South Korea, Japan, and China. At the same time, Western universities and colleges are widening their curriculum to include music of non-Western cultures, such as the music of Africa or Bali (e.g. Gamelan music).
Academia
Musicology is the study of the subject of music. The earliest definitions defined three sub-disciplines: systematic musicology, historical musicology, and comparative musicology or ethnomusicology. In contemporary scholarship, one is more likely to encounter a division of the discipline into music theory, music history, and ethnomusicology. Research in musicology has often been enriched by cross-disciplinary work, for example in the field of psychoacoustics. The study of music of non-western cultures, and the cultural study of music, is called ethnomusicology.
Graduates of undergraduate music programs can go on to further study in music graduate programs. Graduate degrees include the Master of Music, the Master of Arts, the Doctor of Philosophy (PhD) (e.g., in musicology or music theory), and more recently, the Doctor of Musical Arts, or DMA. The Master of Music degree, which takes one to two years to complete, is typically awarded to students studying the performance of an instrument, education, voice or composition. The Master of Arts degree, which takes one to two years to complete and often requires a thesis, is typically awarded to students studying musicology, music history, or music theory. Undergraduate university degrees in music, including the Bachelor of Music, the Bachelor of Music Education, and the Bachelor of Arts (with a major in music) typically take three to five years to complete. These degrees provide students with a grounding in music theory and music history, and many students also study an instrument or learn singing technique as part of their program.
The PhD, which is required for students who want to work as university professors in musicology, music history, or music theory, takes three to five years of study after the Master's degree, during which time the student will complete advanced courses and undertake research for a dissertation. The DMAis a relatively new degree that was created to provide a credential for professional performers or composers that want to work as university professors in musical performance or composition. The DMA takes three to five years after a Master's degree, and includes advanced courses, projects, and performances. In Medieval times, the study of music was one of the Quadrivium of the seven Liberal Arts and considered vital to higher learning. Within the quantitative Quadrivium, music, or more accurately harmonics, was the study of rational proportions.
Zoomusicology is the study of the music of non-human animals, or the musical aspects of sounds produced by non-human animals. As George Herzog (1941) asked, "do animals have music?" François-Bernard Mâche's Musique, mythe, nature, ou les Dauphins d'Arion (1983), a study of "ornitho-musicology" using a technique of Nicolas Ruwet's Language, musique, poésie (1972) paradigmatic segmentation analysis, shows that bird songs are organised according to a repetition-transformation principle. Jean-Jacques Nattiez (1990), argues that "in the last analysis, it is a human being who decides what is and is not musical, even when the sound is not of human origin. If we acknowledge that sound is not organised and conceptualised (that is, made to form music) merely by its producer, but by the mind that perceives it, then music is uniquely human."
Music theory is the study of music, generally in a highly technical manner outside of other disciplines. More broadly it refers to any study of music, usually related in some form with compositional concerns, and may include mathematics, physics, and anthropology. What is most commonly taught in beginning music theory classes are guidelines to write in the style of the common practice period, or tonal music. Theory, even that which studies music of the common practice period, may take many other forms. Musical set theory is the application of mathematical set theory to music, first applied to atonal music. Speculative music theory, contrasted with analytic music theory, is devoted to the analysis and synthesis of music materials, for example tuning systems, generally as preparation for composition.
Ethnomusicology
Main article: Ethnomusicology
In the West, much of the history of music that is taught deals with the Western civilization's art music. The history of music in other cultures ("world music" or the field of "ethnomusicology") is also taught in Western universities. This includes the documented classical traditions of Asian countries outside the influence of Western Europe, as well as the folk or indigenous music of various other cultures. Popular styles of music varied widely from culture to culture, and from period to period. Different cultures emphasised different instruments, or techniques, or uses for music. Music has been used not only for entertainment, for ceremonies, and for practical and artistic communication, but also for propaganda in totalitarian countries.
There is a host of music classifications, many of which are caught up in the argument over the definition of music. Among the largest of these is the division between classical music (or "art" music), and popular music (or commercial music - including rock and roll, country music, and pop music). Some genres do not fit neatly into one of these "big two" classifications, (such as folk music, world music, or jazz music).
As world cultures have come into greater contact, their indigenous musical styles have often merged into new styles. For example, the United States bluegrass style contains elements from Anglo-Irish, Scottish, Irish, German and African instrumental and vocal traditions, which were able to fuse in the United States' multi-ethnic society. Genres of music are determined as much by tradition and presentation as by the actual music. Some works, like George Gershwin's Rhapsody in Blue, are claimed by both jazz and classical music, while Gershwin's Porgy and Bess and Leonard Bernstein's West Side Story are claimed by both opera and the Broadway musical tradition. Many current music festivals celebrate a particular musical genre.
Indian music, for example, is one of the oldest and longest living types of music, and is still widely heard and performed in South Asia, as well as internationally (especially since the 1960s). Indian music has mainly three forms of classical music, Hindustani, Carnatic, and Dhrupad styles. It has also a large repertoire of styles, which involve only percussion music such as the talavadya performances famous in South India.
Music therapy
Main article: Music therapy
Music therapy is an interpersonal process in which the therapist uses music and all of its facets—physical, emotional, mental, social, aesthetic, and spiritual—to help clients to improve or maintain their health. In some instances, the client's needs are addressed directly through music; in others they are addressed through the relationships that develop between the client and therapist. Music therapy is used with individuals of all ages and with a variety of conditions, including: psychiatric disorders, medical problems, physical handicaps, sensory impairments, developmental disabilities, substance abuse, communication disorders, interpersonal problems, and aging. It is also used to: improve learning, build self-esteem, reduce stress, support physical exercise, and facilitate a host of other health-related activities.
Music has long been used to help people deal with their emotions. In the 17th century, the scholar Robert Burton's The Anatomy of Melancholy argued that music and dance were critical in treating mental illness, especially melancholia.[18] He noted that music has an "excellent power ...to expel many other diseases" and he called it "a sovereign remedy against despair and melancholy". He pointed out that in Antiquity, Canus, a Rhodian fiddler, used music to "make a melancholy man merry, ...a lover more enamoured, a religious man more devout." [19][20][21] In November 2006, Dr. Michael J. Crawford[22] and his colleagues also found that music therapy helped schizophrenic patients.[23] In the Ottoman Empire, mental illnesses were treated with music.[24]
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